![]() It has to be placed in the Game.ini in order to work.ĬonfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponMachinedPistol_C", BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_ChitinPaste_C",BaseResourceRequirement=5,bCraftingRequireExactResourceType=False))) Here's an easy example of the said configuration line. If needed, I can provide further explaination. (Don't forget the braquets), and add '_C' to it (see the example with bolas). Copy its name and paste it in the EngramClassName of the configuration line. The results will find EngramEntry_Boomerang. ![]() Use the search option and type the item name you want, here: Boomerang ![]() Let's say you would like to have the boomerang to self-unlock, just head to How to know what are the Engram Entries you need ? I'm positive you can find them out on the Internet, but if needed, they can also be found in the game files. If the level needed is set to 0, then the character knows the engram directly when created. This example makes the bola automaticaly learnt when a character reaches level 3. Here's the server configuration requiered, edit it to meet your needs, and place it into the Game.iniĮngramEntryAutoUnlocks=(EngramClassName="EngramEntry_Bola_C",LevelToAutoUnlock=3) I don't know if there's a way to make them unlockable by normal means. There's a server side option to auto-unlock specific engrams at a specific level.
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